Outdoor games for teenagers

One of the tasks of parents and teachers is to teach children to get acquainted, to establish contacts with peers, to make friends. A child who does not know how to make acquaintance will not be able to quickly adapt to new teams, risking to become lonely or even an outcast, to nurture a feeling of insecurity in himself and his abilities.

For the first time, having come to the kindergarten group, to the new class, having arrived at the children’s camp, it is very important for the child to make contacts and make friends. Not only his psychological well-being, but also the pace of physical and intellectual development depends on how successfully he joins the new team.

To help children not to be afraid of new acquaintances, to cultivate their desire to make new friends, special children’s acquaintance games are called upon.

What are dating games? Their goals and objectives

This is a type of gaming activity aimed at creating a favorable environment in a group of children who do not know each other.

The goal of the acquaintance games is to acquaint children and eliminate stiffness in communication.

Games for acquaintance will be useful:
  • in summer camp;
  • in school classes or kindergarten groups that have been recently formed;
  • in the children’s organized team, where the guys are not yet familiar with each other.

They are necessary if a group of children have long-term teamwork or common living.

Dating games are able to assist in the following tasks:
  • create an atmosphere conducive to the communication of children, learning new things about each other, rapprochement;
  • create a sense of community, an atmosphere of cooperation and support (this is especially important for those children who are afraid to express themselves, some cannot even simply raise their hands to give an answer to the teacher);
  • relieve stress, tension, stiffness, accompanying in varying degrees, each member of the new team.

What are some dating games for kids?

Primary Dating Games held on the first day of the unification of children. Their task is to give the children an idea of ​​their comrades, to help unfamiliar peers to become no strangers for the child. These games teach you to memorize the names and looks of the group members. In addition, they help to celebrate activists who invariably show themselves with humor and sociability. The facilitator also identifies shy children in order to find an individual approach to them and help to begin communication.

Secondary match games need for in-depth study of the identity of comrades. They form the relationship between children. In such exercises, techniques are used that help to learn about the hobbies and hobbies of children. They are held after the participants are already a little accustomed to the team and accustomed to the new environment.

Dating Games for Preschoolers

For preschoolers, an adult is an unconditional authority, and if the teacher is benevolent and emotional, the kids will take part in all the activities he offers. Acquaintance games for children of pre-school age should be short, cyclical and dynamic. "Preschool" type of thinking – visual-effective. Therefore, when working with children of this age, in games you need to use visual material – toys, pictures and funny music. If these conditions are met, acquaintance games in kindergarten can be used for children of any age, even if they are not yet able to speak.

I give a toy.

This is a great option for an acquaintance game for kids. Collect small toys in a bag and have the children stand in a circle (you can seat the children on chairs placed in a circle). Take out the toys one by one and hand out to the children, not forgetting to say loudly: I give the bear to Kate !, I give the pyramid to Seryozha! and

The kid, who volunteered to be a “train”, is wearing a hat with a picture of a train engine. The child moves around the room, saying: “Tu-tu!”. He drives up to any member and calls himself by name. The child to whom the “train” refers, calls himself in response. Now he becomes a "train", and the former "train" – "car". Together they “go” in a circle and the “train” chooses the next child, naming the name of the first carriage and its own. The third child calls himself and becomes a "train". The cycle is repeated several times until all children are included in the train.

Hi, let’s be friends

For this game you will need photos of all the children involved. Children should be seated on chairs placed in a circle. In the center of the circle you need to put a table and place pictures of children on it down. The first child should go to the table and take any of the photos. Having determined which of the children sitting around is depicted in this photo, he should approach him and lend a hand for a handshake with the words: Hi, I am Vlad. Let’s be friends. The child to whom they approached must shake the outstretched hand and answer: Hi, I am Sasha. I will be happy to be friends with you, and after that he should go to choose the next photo. The game continues until all photos are disassembled.

This game – acquaintance begins with the fact that children move freely around the room to the music. An adult calls the number: "3", and the participants join together in "circles" of three people, holding hands. Anyone who has not found a top three, answers the lead question.

Questions concern to hobby of children:
  • What is your favorite cartoon?
  • What do you like to do when you are alone?
  • Do you like fairy tales?
  • Do you know how to ride a bike?

The game is repeated several times. Numbers are called different. The last time you need to say a number equal to the number of participants, so that all the children lined up in one big circle.

Games for dating children of primary school age

At the age of 7-10 years, children still love all kinds of collective games and game tasks. Younger schoolchildren have a well-developed imagination; therefore, they need fewer babies in visual materials, and more in creative and verbal types of games. Keep this in mind when organizing games – dating for children of primary school.

The guys are on the chairs arranged in a circle. Team lead is the start to the beginning of the game. Players need, moving from a chair to a chair and not touching the floor with their feet, to line up in alphabetical order of their names.

Guess the word

The children sitting in a circle are given a ball. The first player must throw it at any player and name the initial syllable of his name. The player who threw the ball, trying to guess the second syllable of the name. In the case of a correct answer, the player who threw the ball gives his name; in the case of an incorrect answer, he answers “No” and waits for one of the other participants to guess his name. The game ends when the names of all the guys are named.

Find the namesake

Participants of the game need to find their namesake to unite with them in one group. The presenter signals the beginning of the game, and the guys start shouting out their names. The victory goes to the most active and fast.

star Rain

Each of the guys gets a paper star. On it, they must write their name. After that, the leader bypasses all with a box in his hands. Everyone throws a star in the box and says his name out loud. After all the stars are assembled, the guys in turn start pulling them out of the box. After taking the star, the player reads the name written on it and gives it to the owner.

Girls boys

Girls sit in one row, and boys in a row opposite. Girls take turns calling for male names. If there is a boy with that name, then he gets up from his chair, tells briefly about himself. When the names of all the boys are guessed, they recall the female names, trying to guess the names of the girls sitting opposite the girls.

Remember the name

For the competition need a few teams. The first team starts the game, each player of which names his or her first and last name, briefly tells about himself. Then the 2nd team receives cards, on which the names of the participants of the 1st team are recorded. The task of the 2nd team is to find the owners of the names among the rivals and give them the cards, while naming everyone by name. For each correctly guessed name and surname, she is awarded with 1 point. Then the players of the 2nd team are introduced.

Game participants line up. Conductor is chosen, he turns his back to the other players. At the command of the conductor “We are starting the concert!” The guys take turns calling their names. When they call all the names in the series, they begin to call them in the reverse order – from the last to the first (and so several times). The conductor then utters the Intermission and turns to face the players. He needs to remember the names of the guys. 1 point – for each correctly named name. Next, select a new conductor, and the game continues.

For the duration of the game (5 minutes), all participants become journalists. After they are given a paper and a pen, and the signal to start the game sounds, the guys begin to learn from the rest of their names, surnames, ask about their hobby, their future profession and

Players are divided into two teams. At the signal, the first players of each team run to their “base”, where the envelopes with the names of the players of the opposing team are. The “postman” reads the name on the envelope loudly, the recipient from the other team should respond with the words “It’s me!”. Then the "postman" quickly runs to the addressee and hands him a letter. So do all the rest. The winner is the team that delivers all the letters faster. On the envelopes, the organizers can mark the short meanings of the names and at the end of the game, hand on the memory to the participants.

The competition involved 2 teams. Before the start of the relay, each of the guys comes forward and says his last name and first name.

The teams have a list of drawing paper. The game consists of two stages.

Stage 1. The player runs up to the sheet and writes his last name on it, on the way back he should shout his name. So take turns the players of each team.

Stage 2. Teams exchange sheets. Now the task of the competitors is to write his name in front of the opponent’s name The victory goes to a more accurate team.

Secret names

The guys sit in pairs: boy-girl. Before the game starts, the boys give their names to the girls sitting opposite, they say in a whisper. The girl from the 1st pair gives her neighbor the name of her partner in a whisper. Other girls should not hear what she says. Then the girl from the 2nd pair transfers the names from her to the girl from the next pair: the boy from the 1st pair and her partner. So do all the other girls. The girl from the last pair should in the correct order call all the boys by name. If the boy’s name is correct, he gets up. Then the girls and boys change roles. The victory goes to the team that correctly calls more names.

Name representation

The groups combine the guys with the same name (Dima with Dima, Oli with Olya). Each of the groups must submit their original name.

Examples of tasks for the game:
  • Tell about the meaning of your name;
  • Draw a name logo;
  • To perform a song or recite a poem in which the name appears;
  • Recall outstanding personalities with the same name;
  • Come up with a bouquet of flowers whose names begin with the same letter as the name.

Dramatization of names

All children form a circle, one child stands in the middle of the circle. The leader offers the option: “Forest!” Guys, representing trees, raise their hands-branches, make noise and repeat the name of the one standing in a circle: “E-van! E-van! ”The second child represents the“ sea ”, the third – the“ highway ”, the fourth – the“ bell ”, until all the names are presented.

Boast

The children take turns bragging about how they differ from the rest. The facilitator suggests: “Think what you are? What can you do? What do you do well? ”In the game, it is desirable not to repeat.

Outdoor games for teenagers

Teen dating games

The teacher, working with adolescents, should be aware of their vulnerability and be as benevolent as possible. It is necessary to take into account the fact that at this age tactile interaction and gender communication are important. If you conduct acquaintance with children in a playful way, taking into account these factors, the success of the event is guaranteed.

Kaleidoscope

The guys form a circle. The leader voices the task, and then gives a signal. Players must line up in the order the host called.

It can be:
  • in alphabetical order of names or surnames;
  • by favorite colors;
  • by month of birth;
  • on favorite school subjects;
  • by place of residence and

    Field of Dreams

The player gives the rest of the clues so that they can guess his name.

  • My name contains 4 letters;
  • The first letter of my name is “E”;
  • In my name there are 2 consonants (Egor).

A player who correctly guessed the name gets 1 point.

Couple in love

Among those wishing to choose one girl and one boy. With the help of gestures and facial expressions, they should depict the scene of a declaration of love, the plot can be taken from the movie. Only the names of each other are allowed to be pronounced. Victory goes to a couple whose performance will be the most memorable.

Players are divided into groups by horoscope (Lions with Lions, Taurus with Taurus). Each group is an interesting story about their zodiac sign, for this guys can use any sources: books, magazines, the Internet. In each performance should be involved all the players from the group.

Players receive a sheet of paper on which the name of each of the participants in the game and interview questions are recorded. Questions are prepared in advance by the organizers of the game. The game starts at the signal. Players must find out whose name is on a sheet and interview him by writing down the answers on the same sheet. Wins the fastest player.

Each player gets a list with the names of 10 lessons.

  • likes to play football;
  • likes drawing;
  • loves to roller skate and

Each player has his own to-do list. They are the organizers of the game according to the results of a preliminary survey or questioning the children.

The task of the participants of the game: in front of each lesson, write the name of a friend who has a favorite one. To do this, players will have to find out about who loves what from the other participants in the game. The winner is the player who completed the task before everyone else.

Each player is given a sheet of paper and a pencil. The countdown begins on the team leader. Everyone should come up with an emblem and a motto for themselves (a popular expression, a quote from a famous work of literature or a movie and

Players are divided into pairs of "fellow travelers". The children are given 3 minutes of time to ask each other about their character, hobbies, habits and

Players pull each one card. The card contains 2 tasks.

These may be, for example:
  • perform a song;
  • dance dance;
  • tell a joke or a funny life story;
  • talk about their hobbies, friends and

    Meeting on the street

Players are divided into pairs. Each pair must play a street dating scene. One of the partners plays the role of someone who is trying to meet, he must do so as persistently as possible, showing all his resourcefulness. He needs to know the name of his partner ("stranger") and his favorite activity. The task of the "stranger" is to politely walk away and dodge the answer. Among those who want to meet, the most energetic wins, and among strangers, the most resourceful wins. Winners are determined by the players themselves.

Associations

To the players sitting in a circle, the presenter reports that they need to get to know each other without naming names. You can only give hints by which you can guess the name. These can be any 2 words or famous personalities with which the name is associated.

  • I am the namesake of the commander of Macedonian (Alexander);
  • The same name was the son of Yuri Lermontov (Michael);
  • My name is the Russian version of the name of singer McCartney (Pavel);
  • My name reflects faith in something better (Hope);
  • My name is named flower (Lily);
  • My name has a common root with the name of the month (March) and

    Moment of glory

The music turns on, the guys stand in a circle and start dancing. In the middle of the circle all Dima and Oli are summoned. They dance and the rest call their names to the music. Next to the center are the owners of other names. Dancing continues until all the guys are in the middle of the circle.

Participants get a balloon that you need to inflate and write your name on it. Teens stand in subgroups of 3-4 people and hold hands. The task of the participants is to hold the balls in the air without opening their hands. For example, you can throw them up and blow on them. If a ball falls, participants should chorus the presenter, shouting the name on the fallen ball. The teacher’s hand can be disengaged, pick up the ball and continue the game.

Change of places

The teacher, who stands in the center of the circle, calls some skill and offers to exchange places for those who know how to do it. For example, says: "Dance". In this case, at the time of changing places, the leader takes one of the places that was freed. The one who remained without a place, calls the following skill. After the end of the game, everyone remembers who changed places with them, naming the participants by name.

The moment when children end up in an unfamiliar team is very difficult for them. To support the children, educators and hold games for acquaintance. For children who are experiencing a period of adaptation to a new team, such games will help to establish friendly relations in a short time. Here we have collected the most interesting acquaintance games for children of all ages. We hope that they will help you to make acquaintance of children into an easy and interesting process.

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